At Bethesda’s E3 2019 press conference, they showed off two entirely brand new IPs — one of them was called Ghostwire: Tokyo. Creative director Ikumi Nakamura took the stage with a level of confidence, enthusiasm, and sincerity that immediately charmed the audience and deeply contrasted with the level of creepiness and dark aesthetic beauty of the trailer she led into. Whatever Ghostwire: Tokyo is exactly, the concepts for it presented in a CGI video look incredible.
Since then, more has been revealed, with some significant footage shown during Sony’s June 2020 PS5 showcase, the Future of Gaming. Nakamura is no longer on the project, Mikami is now director, and this game is a timed console exclusive. Here’s what we now know about what could end up as one of the best PS5 games available:
VPN Deals: Lifetime license for $16, monthly plans at $1 & more
What is Ghostwire: Tokyo?
Ghostwire: Tokyo is a new game from Tango Gameworks shown off during Bethesda’s E3 2019 press conference. Tango Gameworks is a studio founded by Capcom veteran Shinji Mikami in 2010. The studio is known for working on both The Evil Within and The Evil Within 2, and Mikami himself worked on Resident Evil at Capcom. So you know this game is going to be pretty creepy!
What is the story of Ghostwire: Tokyo?
Ghostwire: Tokyo takes place in (surprise!) Tokyo, where suddenly 99% of the population have vanished without warning or explanation, leaving clothes behind in a Rapture-like event. As the main character, you remain as a strange, evil force arrives in the city that may be responsible for the disappearances. It’s your job to track it down and get to the bottom of what’s happening using your own “spectral” abilities to combat the darkness.
The spirits aren’t the only newcomers on the streets. There’s also a masked group called the Visitors who wear Hannya masks. Their role in the story is being shrouded in mystery.
Ghostwire: Tokyo trailers
You can check out the original concept reveal trailer from E3 2019 right here.
You can also look at the gameplay reveal trailer from Sony’s June 2021 PS5 event, the Future of Gaming.
Ghostwire: Tokyo gameplay
This is not a survival-horror game like The Evil Within, though there are “spooky” elements. It’s a first-person action title that sees you fighting different powerful spirits with your own supernatural abilities. Every spirit has different strengths and weaknesses, so every fight will require you to think carefully. The game’s tagline is “Don’t fear the unknown. Attack it.” There are a few other tidbits we know too.
- Three spirits have been announced: Amewarashi, Shiromuku, and Kuchisake.
- The game is being designed with 3D audio support.
- It also supports the PS5’s DualSense controller with haptic feedback for conveying the special effects of the different special abilities.
“We’re particularly excited by the possibility of players experiencing our modern, yet Visitor-filled city with 3D sound,” says Kenji Kimura, Game Director on Ghostwire: Tokyo. “This version of Tokyo is not a version you’ve ever seen or heard before. In Ghostwire: Tokyo, you’ll hear and encounter sounds that you normally would not hear in the city in real life. Our hope is that with the 3D sound, you will feel compelled to seek out and identify what is causing those sounds you hear.”
Ghostwire: Tokyo lets you pet dogs
This is technically part of the gameplay but was so important that it deserved its own section. Tango Gameworks has confirmed you can pet ALL THE DOGS in Ghostwire: Tokyo.
Is Ghostwire: Tokyo open world?
A lot of players are wondering if the game takes place in an open world. We’re not sure right now, but given what we’ve seen so far it certainly seems possible.
The studio’s previous game, The Evil Within 2, was semi-open, giving players a handful of large areas to explore but still maintaining a somewhat straightforward main path.
Why did Ikumi Nakamura leave Tango Gameworks?
On September 4, 2019, creative director Nakamura announced she was leaving Tango Gameworks after nine years with the studio. It’s not clear at this moment why she decided to leave; however, she’s been touring different studios around the world, so maybe she just needs time to figure out what she wants to do.
Is Ghostwire: Tokyo PS5 exclusive ?
For now, Ghostwire: Tokyo has been announced as a timed PS5 console exclusive. This deal is being honored despite Microsoft acquiring ZeniMax Media, meaning that Bethesda Softworks is now part of Xbox. It’ll only be available on PS5 and PC for a limited time before being launching on Xbox Series X and Xbox Series S at a later date.
With this in mind, Head of Xbox Phil Spencer has stated that in the future, Bethesda games will be exclusive to platforms with Xbox Game Pass.
Is Ghostwire: Tokyo canceled?
No, despite the departure of creative director Nakamura, the game has not been canceled. Shinji Mikami, creative director of The Evil Within, has taken over as overall creative director for Ghostwire: Tokyo.
When is Ghostwire: Tokyo’s release date ?
Ghostwire: Tokyo was originally scheduled to arrive on PS5 and PC at some point in 2021. Disclaimer text in a CES 2021 showcase video indicated that this game is releasing in October 2021, but this has since been pulled. Due to the lingering effects of the pandemic, the game was delayed to early 2022 to ensure the health and safety of the devleopers while polishing the game as much as possible.
As it’s a one-year timed console exclusive, it’ll come to Xbox Series X and Xbox Series S sometime later in 2023.
PlayStation Store Gift Card
Easy to stock up
PlayStation gift cards are an easy way to grab currency for games, add-ons, themes, and more on the PlayStation Store. They also come in a wide variety of denominations, which is perfect to start saving up for PlayStation 5 games.
We may earn a commission for purchases using our links. Learn more.
Review: Do some wild parkour in VR with Stride
Jumping from rooftop to rooftop, shooting bad guys along the way was once a thing you could only do on a flat screen, but Stride for Oculus Quest takes that concept and puts you in the shoes of the runner — from the safety of your VR headset, of course.